Antonomy-prototype
In Antonomy, you can never directly interact with a specific unit but only
change the general mood of the colony between different states.
Expand the colony to gather enough force to destroy the ennemy ant.
Important : This is just a prototype build with consequently AI generated assets for sounds & graphics as placeholders.
Units:
- SCOUT : Fast, 8 PV, 1 attack damage, large vision range, inventory size : 1
- WORKER: Normal, 10 PV, 1 attack damage,small vision range, inventory size : 5
- SOLDIER: Slow, 25 PV, 2 attack damage,small vision range, inventory size : 0
States:
-GATHER : Scout & Worker will focus on food, soldier will patrol food trails
-ATTACK : Scout & worker will drop all food and try to kill ennemy ant in range
-DEFEND : All units will try to come back to the hive
-WAR : All units will try to seek and destroy the ennemy anthill,
be sure to be ready for the reaction of the target colony
Disperse:
This option will remove all current pheromones. This can for example be used once a
source of food is depleted to shorten the time before new exploration start.
Only looking for feedbacks & comments on how to improve gameplay and balance.
Example of questions :
Are the map too small?
Are Soldier too strong?
Do you feel the pheromones should be even more visible?
Further improvements on gameplay :
- Max pop (that can be increased at a cost)
- Stats improvement (speed/attack/inventory size etc)
- Recolonisation (change of location of the Anthill at a cost)
| Published | 2 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Antonomy |
| Genre | Strategy, Simulation |
| Made with | Godot |
| Tags | 2D, Animals, ants, colony, pheromones, Singleplayer |
| AI Disclosure | AI Assisted, Graphics, Sounds |




Comments
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Nice ambiance
Maybe the map is a bit empty .
probably need to play more to understand really how to play .
Interesting topic anyway .
hope you can come to try my game i also need feedback .